Chapter 6

73 - Chapter Six Intro


74 - Return Of Kirby Time

Much as like with Yoshi's species, where the species is called Yoshi and the character is also called Yoshi, I elected to do the same with Kirby's species here. Kirby is a Kirby, and Keeby here is also a Kirby.

While most of the time, Player 2, 3, and 4 in Kirby games are just noncanon, unnamed Kirbies (or, in the case of Kirby & The Amazing Mirror, actual clones of Kirby), the SNES golfing game Kirby's Dream Course gave an official name to its Player 2 Yellow Kirby via the supplemental game manual. This is where the name Keeby comes from, though it's only really used to refer to the Yellow Kirby in that game, not all Yellow Kirbies in all subsequent games. I took that tidbit and used it to give Kirby a friend, because I wanted to finally explain how this crossover was even happening and decided Keeby could provide the infodump via flashbacks.

75 - Explanatory Story, Part 1

Capsule J is a robotic flying enemy only found in Kirby Super Star. Like most things from Kirby, he can be both an enemy species and a specific individual, or at least, that's how I treated him here.

76 - Explanatory Story, Part 2

Marx is the final boss of Kirby Super Star, and is a jester who tricks Kirby into summoning a galactic wishing star named NOVA. In the original game, he usurps Kirby's chance to wish and tries to use the wish to take over Kirby's Planet Popstar. In the process, he reveals his true form as a slightly-eldritch jester with wings, instead of a smaller cuter jester. At the time, I had thought that this true form was one granted to him by NOVA, but subsequent information and personal realizations led me to understand nowadays that Marx always had this more demonic form.

This isn't quite how the plot of Kirby Super Star goes, but for some reason I had decided to give Marx a bit more autonomy in his machinations, I suppose.

77 - Explanatory Story, Part 3

King Dedede's name, in some early Kirby games, was written out as DeDeDe. Since this comic was using concepts and sprites from Kirby Super Star, and taking place approximately around the same time as said game in my own mental 'timeline', I guess that made me decide to use the early inconsistent spelling of Dedede's name here.

Meta Knight in the Kirby games is typically a mysterious, enigmatic friend to Kirby with a strong code of honor. I completely dropped that personality in this comic and made him a raving lunatic with a violent streak and a one-sided rivalry with Kirby, because... reasons, I guess. I don't really remember why, nor am I sure there really ever was a 'why'.

78 - Explanatory Story, Part 4


79 - Explanatory Story, Part 5


80 - Explanatory Story, Part 6

There was intended to be a slight time gap between this page and the previous one, but it really doesn't look like it, huh? This makes it sound like Keeby just somehow reads Yoshi's mind, but that was never quite the intent.

That Sir Kibble was drawn by me at the time via MS Paint. Quite impressive, isn't it?

81 - Explanatory Story, Part 7

This somewhat tells the stories of Kirby's Dream Land for the Game Boy, and Kirby's Adventure for the NES, as well as part of Kirby Super Star's earlier story. My mental timeline basically has all Kirby games occur in chronological release order.

82 - Revenge Of Meta Knight

Marx and Meta Knight never meet in the original games, so I don't know why I decided to pair them up here, especially when basically making up both of their personalities rather than utilize anything actually present from the original games.

Marx's original introduction occurs in a cutscene where he's simply bouncing on a ball, so the game's artists only gave him 3 sprites as he bounced. Thus, while I wanted to use Marx in the comic, I quite visibly struggled to do much with him seeing as he only had one usable 'standing' sprite and not much else.

83 - Exploding Moonlight


84 - Time Freeze

I don't recall if Captain Yoshi gave Moonlight Man any time-stopping powers, but I know that I just wanted an excuse to get the protagonists captured again, so I gave him the overpowered ability inexplicably. It wasn't exactly a great decision, but alas.

Oh hey, look, I finally started using my Ultimate Yoshi and Ultimate Kirby designs in the Empty Gray Space. How timely.

85 - Test's Principles


86 - Time Distortion


87 - Captured Puffballs

Gim is another enemy from Kirby Super Star, and Minny is an enemy from Kirby & The Amazing Mirror. Don't ask why or how they're suddenly here, just roll with it.

88 - Minimal Escape

Typically, Kirby would need to actually eat a Minny in order to gain the Mini ability. Minnies in the game can't actually do any magical size-transformations like this one did here, but it's not like I had a great track record of game accuracy before now anyway.

89 - The Traitor In Their Midst

Capsule J's text box color changes between panels for no given reason. It wasn't intentional. The font changes, however, were intentional, in an attempt to display when the voice was being heard through a technological speaker (i.e. the walky-talky thing I gave him).

90 - Secret Sewers


91 - Miniature Maze


92 - Impossibility Put Into A Doorway

I... feel like I took this joke from somewhere, but I can't exactly recall where.

93 - Kirby To The Rescue

I CAN remember that I got the "MEARRG" scream onotomopoeia from a Newgrounds Kirby sprite animation. Though I don't remember what it was, I'm pretty sure it involved NES-styled Kirby and the screamer was a Waddle Dee going ballistic. Maybe.

94 - Complete Stupidity

Kirby didn't kill Silica and Sencen by eating them, it was mostly just done so that they wouldn't inevitably pester the Kirbies as they rescued people (and to make spriting this sequence easier by having less characters around.) They're simply in... 'storage'.

The 'party' my Yoshisona mentions in the Gray Space was because I was nearing comic page #100.

95 - Escape Time

The 'bouncy thing' was the unused Spring Ball that Yoshi had to originally enter the Shy Guy Territory in Chapter 2, but didn't because he didn't know Kirby could simply fly him up the cliff. This Chekhov's Gun might've actually worked out had I, at any point, ever actually shown the ball on-screen.

96 - Milky Way Corruption

Using Yoshi's color palette to make Test's color palette came back to bite me, the moment I had both characters in the same panel. You can hardly tell which one of them is talking, really, due to how I was doing these text bubbles. Oh well.

97 - The Mistake

Honestly, once again, just don't ask why this is set up the way it is. I don't know why there's a random portal in the middle of a dungeon maze that leads into some sewers. I was constantly winging it back then, I didn't have a strong sense of planning out my stories when I started.


The Rebooted Comic